Bleak Dev

Showing posts tagged agents app

I wanted to have a full Agents App wire-frame up by now, but I’ll have to settle for showing an editted-down prototype of a previous version of the project.
To create this self-updating list, I used XSLT to query the user’s personal account XML feed, which was added to from a custom PHP form and the foursquare oAuth.
Now that I focus on it more, I want more versatility with this app as well as a simpler way to manage puzzles than this original set-up provides. Thus, I’m moving the prototype to javascript/JSON-managed Google spreadsheets that will act like a database that seamlessly hooks into and queries Gmail’s labels and email threads.
As for the design, I still plan on including some kind of visual cue of progression (such as percentages or the progress bar I mentioned earlier).
Next up: I’ll get into some hardcore information architecture (IA) to show how the Agents App will receive, respond to and track puzzle solutions.

I wanted to have a full Agents App wire-frame up by now, but I’ll have to settle for showing an editted-down prototype of a previous version of the project.

To create this self-updating list, I used XSLT to query the user’s personal account XML feed, which was added to from a custom PHP form and the foursquare oAuth.

Now that I focus on it more, I want more versatility with this app as well as a simpler way to manage puzzles than this original set-up provides. Thus, I’m moving the prototype to javascript/JSON-managed Google spreadsheets that will act like a database that seamlessly hooks into and queries Gmail’s labels and email threads.

As for the design, I still plan on including some kind of visual cue of progression (such as percentages or the progress bar I mentioned earlier).

Next up: I’ll get into some hardcore information architecture (IA) to show how the Agents App will receive, respond to and track puzzle solutions.

Inspiration: Progress Bars

A simple way to help people track their status/progress in a mission is with a progress bar. For example, the user has completed 2 out of 3 steps in a mission. In the report about that mission, we could quantify their progress as I did above, with percentages (i.e. 66.66666…%) or with a simpler graphic like this one:

I will prototype this inspiration in more detail later after I work on the account creation and puzzle-submission mechanism.

Breaking the warranty seal

Hey everybody! I’m starting this Tumblr to keep up with my projects and discuss all things dev. I’ll catch everybody up on my latest project to create a web app-based alternate reality game (ARG) with a simple Posterious-like sign-up. The idea there is to allow for several points of entry into this spy world-type game. Stay Tuned!